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  1. How to get a smooth dimming with SSAO? - Game …

    5 SSAO is frequently implemented with noisy sampling, plus a bilateral filter to smooth things out while preserving sharp edges. The tutorial only mentions this in passing in the second paragraph, …

  2. Strange SSAO effect (wrong position/normal textures in view …

    I try to create an SSAO effect in my game engine (DirectX 11, C++), based mainly on gamedev.net tutorial by José María Méndez. Unfortunately, it doesn't cover texture-creating problem (normals, …

  3. What is ambient occlusion? - Game Development Stack Exchange

    One notable approach is called Screen Space Ambient Occlusion (SSAO). SSAO is a screen-space technique developed by Crytek. The ambient occlusion is computed in a full-screen pass, using …

  4. Correctly Implementing SSAO - Game Development Stack …

    I am trying to implement Normal-Oriented SSAO and i'm having an issue with the results. Portions of the screen are inverted/wrong, typically half way through the screen but not always, it seems ti...

  5. deferred rendering - SSAO, depth buffer linearization (?)

    2 I'm trying to implement SSAO in my application but it doesn't look as it should. I think that the problem is with depth buffer linearization but I tried almost all methods which I found on the Web …

  6. SSAO issue - surfaces darken based on camera angle

    4 I have a strange issue in my engine where my SSAO effect will extremely darken or lighten based on my camera angle: In that example, I'm just outputting the ssao texture to the screen. The …

  7. Not getting desired results with SSAO implementation

    After having implemented deferred rendering, I tried my luck with a SSAO implementation using this Tutorial. Unfortunately, I'm not getting anything that looks like SSAO, you can see my result belo...

  8. nvidia SSAO visible errors - Game Development Stack Exchange

    Usually SSAO has smaller sampling radius so artifacts are not very noticeable. Also note that in case of screen-space effects, texture wrapping set to GL_CLAMP_TO_EDGE could help to hide some …

  9. Artefacts in SSAO Shader - Game Development Stack Exchange

    I am having trouble with my Screen Space Ambient Occlusion shader. The objects in the game have the correct occlusion applied to them, however the occlusion flips depending on the angle of the …

  10. Newest 'ssao' Questions - Game Development Stack Exchange

    SSAO shader program produces no occlusion I'm attempting to implement screen-space ambient occlusion by the method shown here. My SSAO shader program is the one part that isn't working. …