
Pawns Unaliving Themselves in Lava :: RimWorld General …
Non-colonist pawns keep killing themselves in spreading lava when they try to walk off the map.
My colonists keep walking into enemies without me noticing …
Zone them into a panic room during raids. The outfit tab also lets you control whether they attack, ignore, or flee from enemies.
Colonist stuck in mountain - Ludeon Forums
2015年4月21日 · Imagine that you have a colonist on X walking over Frozen deep water (D) with a nearby mountain (M) that has a cave in it (C). Now Spring comes suddenly, melting the Deep …
Why are the colonists so dumb? :: RimWorld General Discussions
That's an issue with the mod not changing their pathing parameters. The movement "cost" for them to walk on lava is likely set to be cheaper than walking on 100% speed smoothed roads, so they …
How do I stop pawns from entering dangerous areas? : r/RimWorld - Reddit
Solved! There is a cave system with a spider monster in it and my pawns keep walking through it to get to other tasks. How do I tell them to not go into the caves? I tried inverse zoning the caves …
Colonists Won't Stop Wandering - Ludeon Forums
2021年7月26日 · Hi all, my colonists won't do most jobs since I added a bunch of mods that have been recently updated for 1.3. They just wander for the most part. Any insights? Thanks in …
Colonists keep walking into traps :: RimWorld General …
If a trap is blocking the shortest way to somewhere and a colonist need to go there, he will walk over it. Only way is to restrict zone in this case (restricted zone can be only the traps) Or use a setup …
My colonists are just "standing" : r/RimWorld - Reddit
Make sure obelisks have no unpathable squares adjacent to them and it should fix the issue. This happened to me recently and it was NOT a mod issue. I had a nociosphere that needed to be …
r/RimWorld on Reddit: Will my colonists get damaged by my …
As others have said, yes, traps will trigger for your colonists too; it's all chance on whoever steps over them. My personal way around this is usually leaving the narrow path full of traps open at both …
My colonists keep walking into my own traps and instantly …
2016年4月15日 · As such, the death maze is my main use for traps - raiders have a long but unblocked path littered with traps while colonists and visitors have a path through doors with no …